Players ofArmored Core 6have spent the time since the game came out taking on its most brutal bosses and perfecting their AC designs. With certain weapons and parts proving particularly powerful compared to their peers (like the ZIMMERMAN shotguns, for example), it’s not that surprising that patch 1.02 makes changes to some of the less optimal weapons.
Instead of nerfing some of the game’s stronger weapons, this patch forArmored Core 6focuses on strengthening underperforming weapons and thus making builds utilizing those weapons more viable. The patch also makes changes to three of the game’s most dangerous bosses.

Weapon Balance Changes
The following Changes were made to weapons stats:
These changes seem intended to make less optimal weapons, such as burst rifles and assault rifles, more viable throughout the game. This is likely intended to encourage build diversity in light of the overwhelming preference for shotguns and gatling guns in the current meta.
Boss Changes
The Patch Notes rather cryptically state that adjustments were made to “certain attacks performed by the enemy unitsAAP07: BALTEUS,IA-13 SEA SPIDER, andIB-01: CEL240.
While the exact nature of these changes is not immediately obvious, it is likely that these bosses were made less aggressive, making it easier to exploit openings in their attack patterns.

Bug Fixes
These are the bugs that were fixed in Patch 1.02:
Many of these bugs made certain missions of the game easier or more difficult than intended, so these changes are very much welcome.
Armored Core 6is available for PS4, PS5, PC, Xbox One, and Xbox Series X/S.
