Summary
Baldur’s Gate 3has a total of 41 Feats fromDungeons & Dragons5th edition, and picking which one to provide the maximum benefits to a unique Sorcerer build is a daunting choice. Feats grant powerful abilities and boons, but the wrong feat can be a serious hindrance.
Across the course of the game, there will be opportunities to gain a new feat at levels four, eight, and twelve, and picking the right feat is no easy task. Playing as a Sorcerer, there are some Feats available that will turn players into a spellcasting powerhouse.
Updated Jul 25, 2025 by Kristy Ambrose: Sorcerers only get the opportunity to select three feats on their journey to level 12, and each one needs to be carefully thought through. Feats are extremely significant in Baldur’s Gate 3 compared to Dungeons & Dragons, with some players opting to forego Feats entirely to add another layer of difficulty to level and story progression, but that’s only recommended in BG3 for the most experienced players.
13Dungeon Delver
Detect Hidden Objects Better
One of the worst feelings inBG3is when the whole party simultaneously fails a perception check while exploring a new area, prompting a good many players to reload from an earlier save just to see what it was that they missed. Dungeon Delver solves that problem by doubling the chance that a character with this feat will succeed in their Perception checks.
Dungeon Delver achieves this by giving charactersAdvantage on all Perception checksto detect hidden objects - even the ones outside of a Dungeon - allowing them to roll two dice and take the higher roll any time they come across something hidden in a dungeon. Not only that but Dungeon Delver also heavily counters traps by offering an advantage on saving throws when a trap gets triggered and reducing the damage taken through resistance if even that saving throw fails.
Of course, since Sorcerers only get three chances to choose a feat for their class, picking Dungeon Delver should only be considered an option if the rest of the party is severely lacking in this area. It is a very situational feat that might be worth picking up for a limited time in secret heavy areas with lots of hidden objects.
12Spell Sniper
Hit Harder And More Often
Managing spell slots as a caster inBaldur’s Gate 3can be a difficult task, so players often find themselves relying on Cantrips in lower-stake fights. The Spell Sniper feat allows players to learn 1 additional Cantrip and reduces the 20 that is usually needed to roll to get a critical hit by one.
While this may seem small at first, it effectively doubles the chances of landing a critical hit on foes. When firing off Cantrips, particularly as a twinned spell using a Sorcerer’s metamagic, this boon comes in useful pretty frequently. This also stacks with any other effects that lower the critical hit threshold, making this an excellent feat to learn to hit harder.
Cantrips remain relevant well into the late game as spell slots are an incredibly scarce resource at all stages of the game. For Sorcerers, this means that they want to rely on casting Cantrips as much as possible in a long, drawn-out fight.
11Mobile
Always Take The Initiative
The Mobile Feat is one way to give the Sorcerer a better chance of survival as opposed to improving their AC, which might limit their casting ability. Mobile gives the squishy Sorcerer better movement options in battle if they need to move away from an enemy and in the wilderness when it is time to go exploring.
This Feat gives the Sorcerer an extra ten feet of movement speed both in and out of combat. Evade Difficult Terrain means that the Sorcerer’s movement isn’t hindered when they use Dash on AoE ground effects like Grease or Spikes. Evade Opportunity Attack allows the Sorcerer to move out of melee combat without provoking an Attack of Opportunity.
10Ritual Caster
Expand Spell Knowledge And Save Spell Slots
One of the biggest drawbacks of a Sorcerer is the limited number of spells known. Across the course of the game, a Sorcerer can learn up to 13 spells, not including the 5 Cantrips characters will eventually learn by level 12.
The Ritual Caster feat allows players to learn two ritual spells from a list that includesDisguise Self, Enhance Leap,Find Familiar,Longstrider,Speak with Animals, andSpeak with Dead. What’s more, if the spells learned from this feat are cast outside of combat, they won’t use up a precious spell slot, making this a great feat to expand an already limited resource pool.
Ritual Spells, especially Speak with Animals and Dead, are some of themost useful utility spells inBaldur’s Gate 3. They allow players to find alternate solutions to problems by unlocking the ability to talk with creatures they wouldn’t be able to otherwise.
9Tough
A Tidy Boost Of HP For Weaker Characters
Tough is a feat often found on martial characters, but it is not to be underestimated when it comes to Sorcerers. Unfortunately, Sorcerers are some of the squishiest characters in the game, and they can’t suit up in armor to soften the blow.
While it may seem an unorthodox feat, Tough will increase a Sorcerer’s maximum hit points by 2 for every level gained, adding another 24 hit points by level 12. This can represent a significant increase to a Sorcerer’s hit points and will help keep them fighting in even the most brutal of battles. Though, at earlier levels, it might feel a little underwhelming, Tough is a great feat to take in the later stages of gameplay.
Taking Tough as the third feat at level 12 means that the Sorcerer will increase his HP pool by 24 points in one fell swoop. Tough gives this class the tools tosurvive in a difficult fight, even when under focus fire.
8Alert
A Boost To Initiative
Every time players enter a combat scenario inBaldur’s Gate 3, a background roll is triggered by the game using the formula ‘1d4 + DEX Modifier’ for every combatant that’s part of the combat. So if a character has a perfect roll on the four-sided die and has a DEX of 20, their final score for Initiative will be 9, making it extremely likely to go first.
Characters with the Alert feat will get a +5 bonus on top of the roll, giving them a gigantic boost to initiative. With this much of a leg up, it makes it extremely likely that a character with Alert will go before anyone else.
For Sorcerers, this is an incredible advantage because ofthe way Metamagic works. Unlike Wizards, Sorcerers can frontload a lot of their damage in a single turn, allowing them to cast two Fireballs, or three, if they’re Hasted, in a single turn. And if the Sorcerer gets to go before the enemies, they can fully take advantage of their ability to destroy clumped-up enemies using AoE damage.
7Magic Initiate
Expand A Sorcerer’s Limited Spell Pool
Magic Initiate is another feat that will add to a Sorcerer’s limited spell pool. It grants two additional Cantrips and a 1st level spell. Players can choose which class spell list they wish to learn from.
The spells will, however, have to use the spellcasting ability for whichever class is selected, meaning Magic Initiate: Sorcerer, Warlock, and Bard are the best bets as a Sorcerer. This is a great feat to take early on, as it can provide a much-needed expansion of spells known, and even allow players to branch into areas that might not typically be available as a Sorcerer.
The Cleric Spell list has useful spells like Guiding Bolt and Cure Wounds at level 3, Bards have Tasha’s Hideous Laughter and Dissonant Whispers, and Wizards have the same spell list as Sorcerers. Taking this Feat at later levels will notprovide better spells.
6Elemental Adept
Overcome Enemy Resistance With Ease
It can be extremely frustrating to build a character with a specific element in mind, only to face off against an enemy resistant to that damage type. Elemental Adept allows a Sorcerer’s spells to ignore enemy resistance to a damage type of their choice.
It can overcome resistance to Acid, Cold, Fire, Lightning, or Thunder damage, making spells hit harder against stronger enemies. Moreover, when casting a spell of the damage type chosen, it is impossible to roll a critical miss, meaning that not only will a Sorcerer’s spells hit harder, but they’ll also hit more frequently.
This feat is especially useful forStorm Sorcerers, who lean heavily on Lightning and Thunder damage to augment the effects of their spells. Increasing the likelihood of this elemental damage getting past resistances can easily turn the tide of a hard fight.
5Actor
Improve A Sorcerer’s Soft Skills
Sorcerers are known for their charisma, which just so happens to be their spellcasting ability. With high Charisma comes an easier time persuading, deceiving, intimidating, and even performing, so it’s not uncommon for players to attempt to persuade or con themselves in or out of a situation.
The Actor feat grants a small bonus to the Charisma skill, increasing the ability score by one, and granting proficiency in both Deception and Performance checks. If this wasn’t enough, the proficiency bonus is doubled for Deception and Performance checks, turning a Sorcerer into one crafty actor who can talk themselves out of a pinch.
Unlike the Ability Improvement feat, Actor can push Charisma past 20, meaning this feat should be saved until the Sorcerer’s natural Charisma has reached 20 to get the most value out of it.
4Ability Improvements
Improve Key Character Abilities
This is perhaps the most basic, and even underrated feat, but it can provide some of the biggest improvements for a Sorcerer. As a Sorcerer, perhaps the most important ability will be Charisma, which will be used for spell attack rolls and spell save difficulty, and Constitution, which is important for maintaining concentration amid battle.
Ability score improvements can be used to increase two skills by one point, or one skill by two points, to a maximum of 20. This is a great feat to take early on, particularly to get a Sorcerer’s Charisma to 20. Whilst it doesn’t provide benefits as flashy as other feats, this is one of the best ways to increase a Sorcerer’s power very quickly.
The Ability Improvement feat can be taken multiple times, meaning players add a theoretical 6 points of stats to their character if they take the same feat at all three points. Unfortunately, the hard limit of 20 means that this is not as broken as it seems at first glance.