Although Ubisoft has plenty of franchises in its library that fans are dying to see revived, it’s hard to argue thatSplinter Cellsits close to the top of the list. A lot has changed for Ubisoft since the last time players saw Sam Fisher, with a new focus on games as services, but there is still hope that anewSplinter Cellmight one day be announced. In fact, Ubisoft reportedly worked on some designs for Splinter Cell games, but those ideas never made it to full development.
While speaking with Game Reactor, former Ubisoft producer Jade Raymond reveals her team worked on a concept forSplinter Cellthat they wanted to make. Unfortunately, now that Raymond no longer works for Ubisoft, she didn’t want to share what that concept might be, likely because it could still be floating through the company.

Raymond is probably best known for working on theAssassin’s Creedseries during its early iterations, specifically the first two games. She then jumped over toSplinter Celland helped produceBlacklistand thenWatch Dogsafter that. Then, in 2014 she left Ubisoft and later joined Electronic Arts tohead up its Motive Studios.
As Raymond’s role within EA grew it seemed as if things were moving towards her helping to produce a big budgetStar Warsgame, but things eventually fell apart andshe left the studio this year. Once again there is likely a juicy story behind what Raymond was working on, or the games she had seen, but those details won’t make their way to the public.
Even if Raymond’sSplinter Cellconcept is scrapped, it’s safe to assume that Ubisoft hasn’t forgotten about the franchise altogether. Sam Fisher just recently made anappearance inGhost Recon: Wildlandsand fans went wild with speculation that it was a preamble to a larger reveal. Thus far, though,Splinter Cellhas not seen its big revival, but every year the anticipation and rumors build regardless. Who knows, perhaps Raymond might one day return to Ubisoft and revive her concept.