After the announcement that it would bedelayed until 2019, some consumers have started to worry about the production ofDays Gone. The game already has to overcome the negativity associated with being another zombie game and many comparisons toThe Last of Us, but the developers are working hard to make sureDays Gonestands out from the crowd when it arrives.

In a market filled with games that cater to replayability and the competitive multiplayer grind, it’s crucial for narrative-driven single-player game to launch with positive hype and an engaging premise.God of Warrecently reminded consumers how exciting (and profitable) a narrative game can be and got the conversation started around a single-player game renaissance.

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One of the most important factors for a narrative game is length. According to creative director John Garvin, that won’t be a problem forDays Gone. In a recent interview withGameInformer, Garvin confirmed thatDays Gonewill take at least 30 hours to beat, but usually longer depending on the choices that the player makes along the way.

“The golden path is going to take you about 30 hours, but it’s going to take you a lot longer than that because things are going to happen to you along the way depending on how careful you are and how much you pay attention.”

30 hours seems to be a great sweet spot that putsDays Gonein the same range as other popular single-player games, but doesn’t push the commitment up towards the JPRG level of the 60-80 hour playthroughs.

It’s exciting and interesting to hear that decisions made along the way will alter the length of time required to finish the game. This seems to suggest thatDays Gonecould be a game that warrants multiple playthroughs to experience different ways the story or events play out.

There is still no specific release date forDays Gone, but we’re definitely looking forward to diving into the adventure sometime in 2019.