Since its release last week, many gamers have describedInfinity Bladeas feeling like a Kinect game for the iPhone. When I first played it, I summarized it as “A Kinect game, but not shit.” Turns out that such a description isn’t too far off the mark —Infinity Bladewas originally imagined as a Kinect title.

Chair co-founder Donald Mustard described how his studio first imagined the game: “We always have some cool ideas on deck, and kind of the inception ofInfinity Bladebegan as a discussion around: ‘If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?’

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“That discussion happened, you know, a year and a half ago. We had this really cool design, and it’s not that dissimilar from the game you’re playing today; it’s just been refined and adapted to the iOS screen, which honestly I think is where the design works the best.”

Being practically on-rails and based around gesture controls,Infinity Bladehas the Kinect design down pat. I agree with Mustard though — not only is it more impressive on iOS, I think a touch-screen easily trumps motion control for a game like this.

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Infinity Blade conceived as a Kinect game[Joystiq]

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