The Hulk has a very low floor inMarvel’s Midnight Suns. He can be both a Heroism and card play hog without giving much in return. However, when players understand his rage system and select appropriate cards, they see that his ceiling is also sky-high.

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This is only one way to beat the game’s toughest challenges inMarvel’s Midnight Suns. Some players may find success by ignoring rage and simply using universally decent cards for most scenarios. The game can be beaten in a number of ways, this guide is just one way of guaranteeing success. Gamers that find success with other cards should feel justified by their victories on the battlefield.

Common

+1

Apply Stun. Gain 1 Rage. (This does not consume Rage.) If target has full Health, + damage.

Marvel’s Midnight Suns The Hulk Screaming

Rare

If target has Stun, + damage. On KO, this does not consume Rage.

-3

Forceful Knockback. If target has Stun, + damage.

Legendary

-6

Damage and Forceful Knockback every enemy. +1 Rage for each KO. Exhaust.

+2

Taunt. Gain 1 Rage for each enemy targeting Hulk. Gain 1 Counter.

The Hulk is the only non-DLC character that lacks a “Quick” card, meaning he is a drain on card plays. To make up for this, players will need to make his attacks count. His passive rage system builds his offense when he’s attacked, but he loses rage when he uses heroic or attack cards. This deck works around that issue.

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Only one of these cards, Mighty Blow+, uses up rage and players should save it for a boss or other dangerous, elite unit. The rest contribute to the rage-building process. Over the course of the fight, this will make his damage numbers absurdly high.

For even more power in combat,mod these cardsfor extra output.

Marvel’s Midnight Sunsis available now for PC, PlayStation 5, and Xbox Series X/S.