According to Ubisoft, the days of waving a Wiimote randomly around and hoping to win are over, with theRed Steel 2development teamconfidently claimingto have “beaten the waggle.” Bigging up the MotionPlus accessory, creative director Jason Vanderberghe believesRed Steel 2will feel like Wii games always should have felt.

“Wii MotionPlus gives us the ability to measure how hard you’re swinging. As a result of that, we’ve beaten the waggle,” he explains. “You can’t playRed Steel 2like this [waves his arm randomly]. Controls are at the center of play, and if you don’t get controls right first, nothing after that matters. At the heart of the franchise, really the promise ofRed Steel, is the potential of sword-fighting with the Wiimote.

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“The Wii MotionPlus really brings that promise to life.”

Do you think that MotionPlus will allow for the Wii to become everything we dreamed of, or will it just allow for crap likeCarnival Gamesto provide slightly more interactive representations of terrible bullsh*t? I guess we’ll have to wait and see how wellRed Steel 2does before we get a firm answer.

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