This Ain’t Axiom Nexus

Everything you could say aboutSoul Axiomfeels reductive. It looks likeJourneymixed withTron, except when it looks likeTronmixed withTron. It’s a puzzler that evokesThe Talos Principlein both its non-linearity and its environmental conundrums. And the story is a spiritual successor to developer Wales Interactive’s previous titleMaster Reboot. This is the kind of stuff I try to avoid when doing previews.

But it’s stillaccurate, and it doesn’t diminish how interesting this game looks.Soul Axiomis an unsettling and compelling techno/cyber-thriller, with a killer visual style that matches its high-concept premise. Whether it actually delivers on its many promises is another thing entirely, but there’s a lot to be excited about so far.

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Soul AxiomDeveloper: Wales InteractivePublisher: Wales InteractiveRelease date: Q3/Q4 2015

Soul Axiomtakes place inside Elysia, a social network-type system that allows users to upload their memories and experiences, creating a sort of virtual self. You play as one such agent, sans memories. It was hard to glean any sort of plot from a hands-off demo without sound, but there seems to be something quite sinister happening inside Elysia. Over the course of my demo, I spotted a shadowy figure dragging away a coffin, and a shark attacked the player character towards the end of my time with the game.

UnlikeMaster Reboot, which had a psychological horror bent,Soul Axiomwill be more like a thriller. The game will still have a few scares, butSoul Axiomis not designed for spooks. It seemed too ethereal for that, for one thing.

John and Molly sitting on the park bench

The game’s story will be delivered environmentally, similar to the excellentGone Home. As you learn about the character you’re playing as, you’ll also learn about other people who have used Elysia. According to Wales Interactive co-founder David ‘Dai’ Banner, the team wants to communicate the story without resorting to infodumps. “We’ve got a story to tell, and we want to tell it,” Banner said.

In order to better understand the story they’ve written, Wales Interactive looks to focus groups. But they aren’t trying to appeal to a wider audience, as is so often the case when a developer uses focus groups. Banner was very adamant that the team wasn’t looking to make a “realistic” game.Soul Axiomis the game they wanted to make, even with the changes that come from playtesting. “We don’t want [Soul Axiom] to be so polished that it loses all personality,” Banner said.

Close up shot of Marissa Marcel starring in Ambrosio

Instead, the team is asking their focus groups what they thought was happening in the story, tweaking things based on the responses. This mindset is the primary reason behindSoul Axiom’sEarly Access release. Unlike most Early Access games, this isn’t an unfinished beta. You aren’t paying for the privilege of bug testing. Banner is okay with tweaking the puzzles, if that means players will reach the end of their story. “We want everybody to see the whole game,” he said.

The game’s puzzles revolve around powers the player gains access to, like a ‘phase’ ability that lets players bring objects in and out of existence. Although most of the puzzles I saw were fairly simple (the first level is a linear tutorial), there were a few clear examples ofPortal–esque environmental puzzles. It’s hard to not see shades ofThe Talos Principlein the game’s Egyptian level, so if either of those games are your bag, this might be also your bag! Please come pick up your bag.

Kukrushka sitting in a meadow

Soul Axiomwas being shown off at the Xbox lounge, but it will be released simultaneously on Xbox One, PS4, and Wii U once the Steam version has been fully playtested. The team is aiming for a six month release window, with their worst case scenario a Q4 2015 release.

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