Not an after-the-fact port for once

If memory serves, 17-Bit was toying around with bringing its cool-looking anime-inspired shooterGalak-Zto PS Vita, in addition to confirmed platforms like PS4 and PC this year. Well, it’s now official. Since I last saw the game, it has undergone structural changes:Galak-Zis now fully committed to procedural level generation in line withSpelunky.

“We have a library of rooms hand-designed to fly around in,” wrote senior producer Raj Joshi on the PlayStation Blog. “The rooms are filled with potential spawn points for the traps and enemies. We do it by hand to guarantee the objects are placed in interesting and organic ways; you want that self-defense turret to have a good angle on any intruders, right? The rooms are then selected, randomized, and connected to form a dungeon. Launch out from your mothership, and you’ll find yourself entering a new and dangerous space cave on each mission.”

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This approach sounds like a perfect fit forGalak-Z. Similar toSpelunky, there’s a high skill ceiling in terms of just traversing the environment as intended, to say nothing of the interactions between you and everything else in said environment. I’m expecting real good things.

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