Final Fantasy 14director Yoshi-P has revealed the result of “a lot of thinking” after the heated community-based discussions about the critically acclaimed MMORPG.Since the release of theDawntrailexpansion, the game has been under scrutiny from its players because of its weak content compared to the previous DLCs. Recently,Yoshi-P admittedFFXIVis in declinewhen it comes to player count, acknowledging the state of its content output and its respective quality, something that has been heavily criticized by fans.

It seems like that’s a lingering thought on the director’s mind, as he recently talked more about the game during the 88th Letter from the Producer, shared on the officialFFXIVYouTube channel. During the conversation, which was translated by fans on an unofficialDiscordserver (viaGamesRadar+),Yoshi-P says that the game had been following a schedule where uneven patches added more casual content, like Alliance Raids, while even patches added hardcore content. He mentions that this has led to “a lot of thinking” as a way to better please all parts of theFinal Fantasy 14community.

Final Fantasy 14 Patch 7.3 Gameplay

Yoshi-P Wants To Change How FFXIV Patches Work

The MMO’s New Deep Dungeon May Please Both Hardcore & Casual Players

Although the game did work like that, Yoshi-P seems keen on making some changes. The main reason behind these changes is that for players who would avoid hardcore content, for example, “an even patch might bring 0 content.” He also mentions that when the team adds more content,hardcore players only enjoy a portion of it, and the same is true for casual players, stating that it’s rare to have a player who enjoys it all. This has prompted a few changes to how the team tackles content, which will first be seen in thenew Deep Dungeon inFFXIV.

According to Yoshi-P, he wants to have a “design philosophy change,” mentioning thatthere should be different ways of enjoying the same content, either in a casual way or a hardcore way. The director believes that the two groups are distinct and on extreme ends from each other, but that the Pilgrim’s Traverse Deep Dungeon inFFXIV7.3 will start working toward that, as casual players will be able to experience it, while hardcore players will be able to seek tougher challenges.

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FFXIV Could Be On A Path To Improvement

The Game Could Start Catering To Both Audiences With A Single Piece Of Content

Yoshi-P had already mentioned that the new Deep Dungeon would be experimental, and his most recent confirmation during the Live Letter shows that his “thinking” is leading to some results. It remains to be seen exactly how much this will please both casual and hardcore players, but the mentality of catering to both audiences with the same content seems like the right one.With it, the team can focus on delivering better and more concentrated content rather than spreading themselves thin by having to imagine several different types of content, which could preventFFXIVplayers from seeking other games.